![]() If all monsters in a party die, the boss head that party was attacking will automatically attack the nearest living ally. Khi'zar Kha'jul, is immune to incapacitating effects ( sleeps, stuns, freezes), provokes and DOTs However the 3 headed boss has a singular HB bar and debuffs a single party successfully puts on the boss will be shared with every team in the battle. Once battle begins, each player will fight against one of the three heads of the Raid boss, each with its own attack gauge. Like in the scenarios battles, Arena/Dungeon/Guild-Battle Leaders have no effect in raids, only leader-skills without area restriction will work. ![]() ![]() DEF% of water monsters stacking with DEF%) The group of three players may be set up privately (party leader invites teammates such as guild members, friends or players through chat channels) or publicly, allowing anyone to join a party.Įach player’s party is composed by 6 monsters which can be assigned to a back line and a frontline: both of them consists in two line of four slot each and players can fill monsters in (from 2 to 4 for each line, the sum of which must be 6) Monsters in the frontline will take the majority of the damage and partially protect the monsters in the backline, backliners will take damage only from AOE boss skills, (actually a percentage of the damage the frontliners take from AOE boss skills)Īnother exception with regular battles lies in that players can share Leader Skills with one another so that the bonuses will affect all players in a party, but same Leader Skills cannot be stacked: for example two stat% leader skills (HP%, DEF%, ATK% and so on), although element specific leader skills will stack with non-element leader skills (i.e. The Raid battle will have a formation system, which allow tactical positioning among the frontline and the back line. Since the beginning of the fight, players cannot control the monters’actions since the battle is always set to auto.
0 Comments
Leave a Reply. |